WAKE to-be — ChatGPT web UI medium
What this factory is for
WAKE is a night worker for building things. It is not a chat box. It is a ring of small jobs that wake up one by one, check the work, and move only good pieces forward.
The people using it are builders who have too many ideas and not enough hours. A human brings the problem. The factory helps break it apart, find weak spots, choose what matters, and build the next useful thing.
First make the work simple. Do not add shiny buttons before the factory can answer basic questions:
- What are we trying to solve?
- What do we know?
- What are we guessing?
- What should happen next?
- Can we prove the work is done?
WAKE stays the same ring. It just becomes a real factory instead of a mock.
Factory goals
- Goal 1 — Turn messy ideas into ranked work.
Status: partly working. Humans can add and rank ideas. - Goal 2 — Find the biggest unknowns before building.
Status: partly working. Questions and guesses exist. - Goal 3 — Choose the safest next step.
Status: partly working. Confidence and roadmap rules exist. - Goal 4 — Build only what was chosen.
Status: partly working. Implement follows roadmap. - Goal 5 — Keep humans in control with proof.
Status: early. Empty, loading, and errors are visible.
Goal 1 — Turn messy ideas into ranked work
Try: Human clicks Ideate and adds ten possible fixes for Northline snow routes.
Fail today: Ideas can exist, but later stations need a clearer reason why one matters more.
Operate: Human ranks ideas. The ticker shows the top ranked items. Every later station reads only this order.
Succeed: The factory starts from the problem people chose, not a random AI suggestion.
Must not happen: a later station silently reorders the human decision.
Goal 2 — Find unknowns before building
Click path: Ideate → Questions → Guesses.
Try: The question station wakes and creates probes from the ranked list.
Fail today: The system can ask questions, but the guesses are still a simple mock.
Operate: For each question, show one best guess and alternatives. A human can promote an alternative.
Succeed: The factory knows what it believes before it builds.
Must not happen: the question generator invents answers instead of asking.
Goal 3 — Choose the safest next step
Click path: Questions → Guesses → Confidence → Goals → Roadmap.
Try: Confidence sorts weak areas first. The lowest score appears at the top.
Fail today: Scores are deterministic, but humans need clearer proof of why a risk matters.
Operate: Goals show only four states: done, in progress, blocked, ready.
Succeed: Roadmap picks the first ready item whose dependencies are met.
Must not happen: Pop cannot take a blocked row just because it is first.
Goal 4 — Build only the chosen thing
Click path: Roadmap → Implement.
Try: The factory pops Northline's neighborhood pin because its dependencies are ready.
Fail today: Implementation is limited to mock progress.
Operate: Grok 4.6 low works only the popped roadmap item. Progress is evidence, not another plan.
Succeed: The builder can see exactly why this work happened and what proof finished it.
Must not happen: Implement cannot start salt tracking because vendor tank data is blocked.
Goal 5 — Run the factory safely overnight
Click path: Wake clock → station ring → ticker.
Try: Human presses wake now or lets the 60-second clock move.
Fail today: The mock has fake data and does not dispatch real work.
Operate: Every minute the next station fires. The ticker shows the last fires. Pause, wake now, and skip always work.
Succeed: A human can leave the factory running and understand every move.
Must not happen: empty, loading, or error states cannot disappear or trigger fake actions.
Current seed job: Northline overnight snow routes
Problem: get winter routes ready before 6am.
- Rank overtime needs.
- Track closed bridges.
- Pin supervisor neighborhoods by 6am.
- Check salt remaining.
- Create the 6am GPS briefing.
Current next-to-build: supervisor neighborhood pin.
Blocked: salt tracking needs the vendor tank field.
ChatGPT web UI, thinking medium, 204, not Pro, not extra-high.